// Banor // Bindings bind F9 vstr startswitch bind F10 vstr stopswitch bind F11 vstr queueprev bind F12 vstr queuenext set startswitch "play sound/misc/menu1; vstr play_map" set stopswitch "play sound/misc/menu4; vstr nxt_map; echo Playing Stopped...!; echo Current Queue; play_map" set queueprev "play sound/misc/menu2; vstr prv_map; echo Current Queue; play_map" set queuenext "play sound/misc/menu2; vstr nxt_map; echo Current Queue; play_map" // Cycle set map_01 "set play_map "map uozq3ta1" Crossed World; set prv_map vstr map_15; set nxt_map vstr map_02" set map_02 "set play_map "map cpmctf5" Fun Fun Fun; set prv_map vstr map_01; set nxt_map vstr map_03" set map_03 "set play_map "map q3wcp7" Dynatron; set prv_map vstr map_02; set nxt_map vstr map_04" set map_04 "set play_map "map q3wcp24" Newcropolice; set prv_map vstr map_03; set nxt_map vstr map_05" set map_05 "set play_map "map mpteam6" Vortex Portal; set prv_map vstr map_04; set nxt_map vstr map_06" set map_06 "set play_map "map q3ctf4" Space CTF; set prv_map vstr map_05; set nxt_map vstr map_07" set map_07 "set play_map "map ctctf6" Rocky Rampage; set prv_map vstr map_06; set nxt_map vstr map_08" set map_08 "set play_map "map q3ctf2" Troubled Waters; set prv_map vstr map_07; set nxt_map vstr map_09" set map_09 "set play_map "map q3wcp1" Japanese Castles; set prv_map vstr map_08; set nxt_map vstr map_10" set map_10 "set play_map "map tamadm05" Fallen Shrine II; set prv_map vstr map_09; set nxt_map vstr map_11" set map_11 "set play_map "map vmpteam9" The Very End of Reality; set prv_map vstr map_10; set nxt_map vstr map_12" set map_12 "set play_map "map q3wcp11" Industrial Accident; set prv_map vstr map_11; set nxt_map vstr map_13" set map_13 "set play_map "map q3wcp23" The Vast and Furious; set prv_map vstr map_12; set nxt_map vstr map_14" set map_14 "set play_map "map q3wcp3" Hot Crossings; set prv_map vstr map_13; set nxt_map vstr map_15" set map_15 "set play_map "map cpmctf2" Gothic Block; set prv_map vstr map_14; set nxt_map vstr map_01" //set map_16 "set play_map "map cpmctf5" Fun Fun Fun; set prv_map vstr map_15; set nxt_map vstr map_17" //set map_17 "set play_map "map q3w7" City Crossings; set //prv_map vstr map_16; set nxt_map vstr map_18" //set map_18 "set play_map "map x3map07" SiN; set prv_map vstr //map_17; set nxt_map vstr map_19" //set map_19 "set play_map "map q3ctf2" Troubled Waters; set //prv_map vstr map_18; set nxt_map vstr map_20" // set Assignments set play_map "map q3wcp3" set prv_map vstr map_15 set nxt_map vstr map_13 // EOF