//================================
// QUAKE 3 SBPureTA Server config.
//================================
//=========
// GAMETYPE
//=========
// 0: Free For All (Deathmatch)
// 1: Tournament
// 2: Single Player
// 3: Team Deathmatch
// 4: Capture The Flag
// 5: One Flag CTF
// 6: Overload
// 7: Harvester
seta g_gametype 4
//=====================
// SERVER INFO/SETTINGS
//=====================
seta sv_hostname "My Q3-server" // CHANGE THIS!
seta g_motd "Hurt me plenty!"
seta sv_dlRate "500" // Download rate from server (max is 500 kb, default 100)
seta sv_allowDownload "0" // Do NOT allow download from server (default 1)
seta sv_pure 0
seta sv_maxclients 20
seta sv_maxRate 0
seta sv_minPing 0
seta sv_maxPing 0
seta sv_floodProtect 1
seta g_maxGameClients 0
seta g_forcerespawn 0
seta g_inactivity 0
seta g_allowvote 0
seta g_quadfactor 3
seta g_weaponrespawn 5
seta g_syncronousClients 0
seta g_doWarmup 1
seta g_warmup 30
seta bot_nochat 0
seta bot_minplayers 0
seta timelimit 20
seta fraglimit 20
//==========
// PASSWORDS
//==========
seta rconpassword "my_rcon_pass" // CHANGE THIS!
seta g_needpass 0 // alert that password is/not needed.
seta g_password "" // blank for an open server.
//==================
// TEAMPLAY SETTINGS
//==================
seta capturelimit 5
seta g_teamAutoJoin 0
seta g_teamForceBalance 0
seta g_blueTeam "Pagans"
seta g_redTeam "Stroggs"
seta g_friendlyFire 0
//=============================
// SBPURE MOD SPECIFIC SETTINGS
//=============================
seta g_SbAllOkMode 1 // All players must be in ready-mode before loading next map
seta g_SbSuddenDeath 1 // Tied games not allowed.
seta g_SbAllowHook 1 // Enable grappling hook
seta g_SbDischarge 1 // Enable LG discharge under water
seta g_SbShowDuck 1 // Enable Sitting Duck
seta g_SbDuckAliveSpeed 0 // Speed up Duck the longer it stays alive
// (10% per minute, but max factor 1,9)
seta g_SbDuckAlert 1 // Alert when 1 railfrag from Duckyfication
seta g_SbAllowDropPersistant 1 // Allow drop of TA-runes
seta g_SbTeamUnderdogSpeed 3 // Capturediff for Team Underdog
seta g_SbForceModel 1 // Model = player name if model exists
seta g_SbHyenaTimeLimit 3 // Hyena-Cap sound when capture <= n sec
seta g_SbGibHead 1 // Toss player head when fragged & gibbed
seta g_SbGibTombstone 1 // Toss tombstone when fragged & gibbed
seta g_SbClusterGrenades 0 // Grenade (from GL) cascades into 4 more
seta g_SbTeamColoredPlasma 1 // Team games: PG, red/blue plasma
seta g_SbTeamColoredLightning 1 // Team games: LG, red/blue lightning
seta g_SbSpawnProtect 4 // n seconds of spawn protection
// Client respawn delay. Set max n seconds of respawn delay.
// The first time you're fragged it takes 1 second to respawn,
// the second time 2 seconds etc, until we reach max n seconds.
seta g_SbRespawnDelay 0
// Team damage by proximity mines. Team-mates take 50% damage from own team's mines.
// 0: disabled
// 1: Mines only triggered by opposite team
// 2: Mines triggered by both teams
seta g_SbProxTeamHandle 0
// More power for persistent power-up Ammo-Regen - Spreadfire!
// Fire 3 shots instead of 1.
// 0: disabled
// 1: Grenade Launcher (cluster grenades suppressed)
// 2: Rocket Launcher
// 4: Plasma Gun
// 8: BFG
// 16: Proxy Launcher
seta g_SbSpreadFire 3 // (3 = GL & RL)
// FORCE MISC CARNAGE EFFECTS
// (even when switched off by clients)
// 0: Force carnage inactivated (default).
// 1: Force blood & gibs.
// 2: Force bloodmarks & hitmarks.
// 4: Force projectile-smoke for RL & GL.
seta g_SbForceCarnage 7
// STARTING WEAPONS (2 default = Machine Gun)
// (g_SbStartWeapons 34 = start with Machine Gun & Railgun)
// 1: Shotgun
// 2: Machine Gun
// 4: Grenade Launcher
// 8: Rocket Launcher
// 16: Lightning Gun
// 32: Railgun
// 64: Plasmagun
// 128: BFG
// 256: Nailgun
// 512: Prox Launcher
// 1024: Chaingun
seta g_SbStartWeapons 2
// BAN WEAPONS (0 default = no weapons are banned)
// (e.g: g_SbWeaponFlags 68 = ban BFG & Rocket Launcher)
// 1: Shotgun (and shells)
// 2: Grenade Launcher (and grenades)
// 4: Rocket Launcher (and rockets)
// 8: Lightning Gun (and lightning ammo)
// 16: Railgun (and slugs)
// 32: Plasmagun (and cells)
// 64: BFG (and BFG-ammo)
// 128: Nailgun (and nails)
// 256: Prox Launcher (and mines)
// 512: Chaingun (and chaingun-ammo)
seta g_SbWeaponFlags 0
// BAN ITEMS (0 default = no items are banned)
// (e.g: g_SbItemFlags 576 = ban Mega health & Quad damage)
// 1: Armor shard
// 2: Combat armor
// 4: Body armor
// 8: Health small
// 16: Health
// 32: Health large
// 64: Mega health
// 128: Holdable teleporter
// 256: Holdable medkit
// 512: Quad damage
// 1024: Enviro suit
// 2048: Kamikaze
// 4096: Portal
// 8192: Invulnerability
seta g_SbItemFlags 0
// BAN RUNES (0 default = no runes are banned)
// (e.g: g_SbRuneFlags 9 = ban Haste & Flight)
// 1: Haste
// 2: Invisibility
// 4: Regeneration
// 8: Flight
// 16: Scout
// 32: Guard
// 64: Doubler
// 128: Ammo Regen
seta g_SbRuneFlags 0
// SENIOR PERK
seta g_SbSeniorPerkAllow "1" // Enable/Disable (1/0)
seta g_SbSeniorPerkNames "Atomic" // Valid player names (separate by ",")
seta g_SbSeniorPerkDamage "40" // Extra percentage of given damage (5-300)
//===================
// Misc logging-stuff
//===================
seta g_logSync 0
seta g_log "games.log"
//=======================================
// MAPCYCLING (add/remove to whatever...)
//=======================================
set m01 "map q3ctf1 ; set nextmap vstr m02"
set m02 "map q3ctf2 ; set nextmap vstr m03"
set m03 "map q3ctf4 ; set nextmap vstr m01"
vstr m01
//END OF FILE
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